Resources

This page contains links to resources: reports and articles, academic papers and events.

NEW:The Londinian Article September 2017

NEW: Basic Notes on AI 

 

NEW: Presentations

 

The effectiveness of AI systems for assessment and tutoring

  1. Dodds, P., Fletcher, J.D.: Opportunities for new ‘smart’ learning environments enabled by next-generation web capabilities. Journal of Educational Multimedia and Hypermedia 13(4), 391–404 (2004)
  2. Kulik, C.-L., Kulik, J.A.: E↵ectiveness of computer-based instruction: an updated analysis. Computers in human behavior 7(1), 75–94 (1991)
  3. Durlach, P.J., Ray, J.M.: Designing adaptive instructional environments: Insights from empirical evidence. Army Research Institute Report (2011)
  4. Ritter, S., Anderson, J.R., Koedinger, K.R., Corbett, A.: Cognitive tutor: applied research in mathematics education. Psychonomic Bulletin and Review 14(2), 249–254 (2007)
  5. VanLehn, K.: The relative e↵ectiveness of human tutoring, intelligent tutoring systems, and other tutoring systems. Educational Psychology 46(4), 197–221 (2011)

Pearson Intelligence Unleashed FINAL

What the Research Says: The World Economic Forum Report 25 September 2015

What the Research Says

2013 iPads in the Classroom

Mobile Devices turn our World into a Learning Place

Should children use ipads?

Nesta commissioned report: Decoding Learning – finds proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education.

Learner Generated Contexts: a framework to support the effective use of technology to
support learning.

Papers

Luckin, R. and Weatherby, K. (2012) OnLine Communities In Context International Journal of Web Based Communities 8(4), 440-454.

Underwood, J., Luckin, R. and Winters, N. (2012) Managing Resource Ecologies For Mobile Personal And Collaborative Self-directed Language Learning. Procedia-Social and Behavioral Sciences, 34, 226-229.

Luckin, R. and Clark, W. (2012) More Than A Game: The participatory Design of contextualised technology-rich learning expereinces with the ecology of resources. Journal of e-Learning and Knowledge Society,  7(3),  33-50.

Luckin, R., & Stanton Fraser, D. (2011) Augmented Reality: Limitless or pointless?: An Evaluation of Augmented Reality Technology in the School and Home.  International Journal of Technology Enhanced Learning, 3 (5),510-524.

du Boulay, B., Avramides, K., Luckin, R. Martinez-Miron, E., Rebolledo-Mendez, G. & Harris, A. (2010) Towards Systems That Care: A Conceptual Framework based on Motivation, Metacognition and Affect. International Journal of Artificial Intelligence in Education, 20 (3), pp 197-229.

Lewin, C. and Luckin, R. (2010) Technology To Support Parental Engagement in elementary education: Lessons learned from the UK. Computers and Education 54 (3), 749-758.

Balaam, M., Luckin, R., Good, J. & Harris, H. (2009) Supporting Affective Comunication in the classroom with the Subtle Stone. International Journal of Learning Technology, 4 (3/4), 188 – 215.

Clark, W., Logan, K., Luckin, R., Mee, A. & Oliver, M. (2009.  Beyond Web2: mapping the technology landscapes of young learners. Journal of Computer Assisted Learning. 25 (1), 56-69.

Luckin, R., Clark, W., Graber, R.,Logan, K., Mee, A., Oliver, M. (2009) Do Web2 Tools Really Open The Door To Learning: practices, perceptions and profiles of 11-16 year old learners? Learning Media and Technology, 34 (2), 87 – 104.

Smith, H., Underwood, J., Fitzpatrick, G., & Luckin, R. (2009). Classroom E-Science: Exposing the Work to Make it Work. Educational Technology & Society. 12 (3), 289–308.

Events

What the Research Says:…

2013

January 2013: iPads in the classroom

March 2013: The potential of big data and learning analytics

2012

30 March 21012 Learning with Technology – What the Research says

27 April 2012 What the Research Says: Computing in schools

July 20th 2012:Using smart techniques

November 2012: Collaborative Learning About Technology

November 2012: Education Hackday

FUN

 

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